![]() “Our philosophy as we were designing was to look at all those different card games, competitive card games that we've played, and strip out the parts that feel the least fun and focus on the parts that are the most fun,” Schaefer said.įor example, Unlimited allows for any card to be used as a resource in order to eliminate getting “mana flooded/screwed.” Two cards are drawn every turn in an effort to avoid players getting stuck in the dreaded late-game topdeck mode. ![]() ![]() Lead game designer Danny Schaefer told IGN that they took inspiration from a wide variety of games when crafting Unlimited’s mechanics, including industry titans Magic: The Gathering and the Pokémon Trading Card Game, digital card games like Hearthstone and Runeterra, and of course FFG’s own games such as Netrunner and Legend of the Five Rings. ![]()
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